
Title: Rise: Race The Future
Platform: Nintendo Switch eShop
Developer: VD-dev
Publisher: VD-dev
Release Date: July 22nd, 2019 (NA)
File Size: 1.7GB
Review copy provided by VD-dev
VD-dev, a developer basically consisting of just two men; Fernando Velez and Guillaume Dubail, hence VD-dev. The two originally worked under Atari/Infogrames and made many Game Boy and Game Boy Advance versions of (more commonly) racing games, such as the V-Rally series, and Driv3r. Their games would push those systems like none had ever done before (even Shin’en might’ve broken a sweat looking from a distance). On DS they would only make one game; C.O.P. The Recruit, which was basically an actual 3D Grand Theft Auto clone, unheard of on the system. On 3DS they would also make only one game; an original IP called Ironfall: Invasion, which was a Gear of War-esc 3rd-person shooter.
Then back on May 31st, 2016, they would announce their biggest project yet. Their first ever multi-platform game that was scheduled to launch on basically every platform at the time (including NX!); Rise: Race The Future. This is a racing game with futuristic-esc cars more or less. But, I can’t continue with the review without addressing the elephant in the room. Just two months later on July 22nd, 2016, Fernando Velez passed away. He was the programming mastermind of the two (Guillaume was more the 3D artist and designer going by what I’ve researched). Obviously this put the whole company into question since the V in VD-dev was gone. Eventually Guillaume hired Frédéric Zimmer (who previously worked at Ubisoft and Neko Entertainment, and just before on Ironfall Invasion) to takeover Fernando’s position. Rise: Race The Future credits both Fernando and Frédéric as the Lead Programmers. With that, let’s look at Fernando Velez’s last project; Rise: Race The Future.
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