Title: Hey! Pikmin
Platform: Nintendo 3DS (played on a New 3DS)
Release Date: July 28th, 2017
Review copy provided by Nintendo
So here’s the latest collaboration between Nintendo and Arzest, the latter of which I happen to be a big fan of. This follows from Arzest’s two previous 3DS games with Nintendo, first being Yoshi’s New Island and Mario & Sonic at Rio 2016 Olympic Games on 3DS, the latter reuniting Naoto Ohshima with the very blue hedgehog he designed and co-created. So how does Arzest’s take on the Pikmin franchise fare? Let’s find out!
Title: Sonic Mania
Platform: Nintendo Switch
Developer: Christian Whitehead/Headcannon/Pagoda Games/Tantalus Media (Switch version)
Release Date: August 15th, 2017
Review copy provided by Sega
So here it is, the first true new 16-bit style 2D Classic Sonic game since Knuckles Chaotix. People were hyped through the roof when this was unveiled by Sega at the infamous 25th anniversary party a year ago in July. When you finally get the buzzing out of your ears, we’ll begin the review!
Title: Puyo Puyo Tetris
Platform: Nintendo Switch (Digital Copy)
Developer: Sonic Team / O-TWO
Release Date: March 3rd, 2017 (JP), April 25th, 2017 (NA), April 28th, 2017 (PAL)
Price: $29.99 (US, Digital), $39.99 (US, Retail), $39.99 (CDN, Digital), $54.99 (CDN, Retail)
Review copy provided by Sega
Title: Noah’s Cradle
Platform: Nintendo 3DS eShop (played on a New 3DS)
Developer: Silver Star Japan
Publisher: Circle Ent.
Release Date: September 22nd, 2016 (NA), September 29th, 2016 UK/EU)
Price: $5.00/$7.00 (US/CDN), £3.99 (UK/EU)
Review copy provided by Circle Ent.
This review is so long overdue. For the longest time this game boggled my mind. Mostly it had to do with the customization system and how to explain it. Honestly a lot of the mechanics are extremely difficult to explain to be perfectly honest. I should point out that hardly any website out there ever bothered to review this game at least in the west (in fact Metacritic shows that NO ONE reviewed it at all), and honestly, I can see why.
I always intended to get this review done, but months and months passed and I never felt I could do it justice, since I’ve written numerous reviews already and I ALWAYS strive to be as detailed and specific as possible all while trying to give every game I review a fair shake. I honestly tried with this game, I truly did. believe it or not, I’m not even calling it a bad game per se! The word I think I’m looking for is overly complex perhaps. There’s a few key things to go through, and I’ll do my best.
Platform: Nintendo 3DS eShop/Wii U eShop (played on both systems)
Developer: Drinkbox Studios
Publisher: Drinkbox Studios
Release Date: September 22nd, 2016 (NA and UK/EU)
Price: $13.49/$14.99 (US/CDN), £11.99/€13.99 (UK/EU), Cross-Buy (buy one version, get the other free)
Review copy provided by Drinkbox Studios
Today I’m reviewing the newest game by the creators of Guacamelee, and for those who don’t know, the Toronto developer Drinkbox Studios was formed by folks who were at Pseudo Interactive (who also were in Toronto), the creators of Cel Damage!
One thing to note is that Drinkbox seemingly did the 3DS and Wii U ports of Severed themselves, unlike with Guacamelee, which was ported to Wii U by Wii U veteran Broken Rules (creators of Chasing Aurora on Wii U and also And Yet it Moves on WiiWare). So it’s interesting to see Drinkbox develop the Nintendo versions of their game themselves this time around.