Gurumin 3D (3DS eShop) Review


Title: Gurumin 3D
Platform: Nintendo 3DS (played on 3DS XL model)
Developer: Opus Studio/iNPLAS/Nihon Falcom
Publisher: Mastiff
Release Date: October 13, 2016 (NA),October 27th, 2016 (EU)
Price: $14.99/$19.99 (US/CAN)

Review copy provided by Mastiff

Note that all screenshots shown are pre-release screens, since the game’s Miiverse community is not yet open to take my own screenshots with

After almost 6 years into the 3DS’ lifespan, we finally see a Nihon Falcom JRPG on the system. That JRPG is Gurumin 3D, a 3DS port of a PC and PSP game from over a decade ago. Falcom however only had a supervisory role in the port, instead it was mostly built by Opus Studio and iNPLAS. Opus actually previous worked on the Steam release of the PC version of Gurumin last year, so they already have experience (they might have even did both at the same time).

Gurumin 3D is based on the PSP version. This is very apparent in the graphics of the game, but I’ll get to that in a bit. This is basically a Action JRPG and Platformer hybrid, but in terms of an RPG, it’s not exactly what you’d think it is. Before I begin, I want to clarify that I’ve already clocked in over 4 hours of playtime into the game and have beaten five or so dungeons and beaten at least one boss so far.

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