Destiny Connect: Tick-Tock Travelers (Switch) Review

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Title: Destiny Connect: Tick-Tock Travelers
Platform: Nintendo Switch
Developer: Nippon-Ichi Software/SYUPRO-DX
Publisher: NIS America
Release Date: October 22nd, 2019 (NA)
File Size: 4.9GB

Review copy provided by NIS America

Yep, another NIS game! This time the game is by NIS and SYUPRO-DX, who helped out on The Longest 5 Minutes. This is a very unique game from NIS because unlike nearly all of their other games, this one is actually a full 3D title, AND it even runs in Unreal Engine 4! How does this game fare? Will it make you tick or tock (what does that even mean?)? Let’s find out!

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Little Town Hero (Switch eShop) Review

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Title: Little Town Hero
Platform: Nintendo Switch eShop
Developer: Game Freak
Publisher: Game Freak
Release Date: October 16th, 2019 (NA)
File Size: 1.9GB

Review copy provided by Rainy Frog

Yeah, Rainy Frog decided to step in and provide the review copies for Game Freak. How about that? 😛 Anyway…

Little Town Hero is a JRPG by Game Freak… WAIT WHAT!? Yep, from the creators of Pokémon comes I believe to be their first all-new original JRPG, possibly since the SNES? Whenever Game Freak does a non-Pokémon thing, it’s usually in a different genre. Examples include HarmoKnight (3DS), a platform/rhythm game, Pocket Card Jockey (3DS), a solitaire/horse-racing game, and Drill Dozer (GBA), a 2D platform digging game. Actually the director of Little Town Hero is the same person who directed Pocket Card Jockey; Masao Taya. So how does this game fare? Is it a good idea or a bad idea? Let’s find out!

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The Alliance Alive HD Remastered (Switch) Review

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Title: The Alliance Alive HD Remastered
Platform: Nintendo Switch
Developer: Cattle Call (3DS original and HD remaster)/Grezzo (design assistance on the 3DS original)
Publisher: FuRyu (JP)/NIS America (NA and EU)
Release Date: October 8th, 2019 (NA)
File Size: 5GB

Review copy provided by NIS America

Hey look at that another NIS America game review! This time we’re looking at The Alliance Alive HD Remastered, an HD version of the 3DS game by Cattle Call and FuRyu released back in 2017. The 3DS original even had close Nintendo ally Grezzo help out on design! Cattle Call seemingly did the remaster on their own (makes sense as Grezzo seems strictly Nintendo-exclusive and just put out Link’s Awakening on Switch). Actually, all parties involved in Japan actually worked on an earlier game for 3DS; The Legend of Legacy back in 2015.

Literally the same director, character designer, composer, Grezzo, the works came back for this game. But they actually got a big name to write the story; Yoshitaka Murayama, the creator of Suikoden! So with that out of the way, how’s the game? Does it make you feel alive or as dead as Chunky Kong? Let’s find out!

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Ori and the Blind Forest: Definitive Edition (Switch eShop) Review

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Title: Ori and the Blind Forest: Definitive Edition
Platform: Nintendo Switch eShop
Developer: Moon Studios
Publisher: Xbox Game Studios (formerly Microsoft Studios)
Release Date: September 27th, 2019 (NA)
File Size: 3.5GB

Review copy provided by Microsoft

I CANNOT believe what I’m typing here! We’re in a truly bizarro world folks! Hell’s frozen over, cats and dogs, living together, mass hysteria! Indeed, it’s not April Fool’s Day, I’m reviewing a 100% Microsoft (owned AND published) game… on a NINTENDO system! O_o This move may not surprise some if you recall that Microsoft did allow their IPs to be released on the GBA and the DS, most notably of course stuff by old buddy Rare. Examples include Banjo-Kazooie: Grunty’s Revenge on GBA (originally a pre-MS era game), and even Blue Dragon Plus on DS (co-developed by Nintendo’s Brownie Brown (now 1UP Studio)… WHAT).

So Microsoft is no stranger to Nintendo hardware, even post Xbox. But this is the first true Microsoft-original franchise (meaning not Minecraft, which Microsoft only bought in 2014), that Microsoft are full-fledged publishing on a Nintendo system. Minecraft is published through their subsidiary Mojang and is only by Microsoft themselves in Japan. So yeah. Hi welcome to my first ever Xbox Switch review, please enjoy! 😛 So after you let this set in for the next half hour, how does this game actually fare? Lets find out of course!

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Spyro Reignited Trilogy (Switch) Review

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Title: Spyro Reignited Trilogy
Platform: Nintendo Switch
Developer: Toys For Bob (remake and the Switch port)/Sanzaru Games (assisted with Spyro 3)
Publisher: Activision
Release Date: September 3rd, 2018 (NA)
File Size: 15GB

Review copy provided by Activision

Yes! Just like Crash before him, the recently Sony-bought developer Insomniac Games’ creation has also made the jump to Switch with his original trilogy on PS1, with the trilogy also making their Nintendo debut! Spyro of course is no stranger to Nintendo systems. He debuted on the GameCube with Spyro: Enter the Dragonfly (a sadly pretty bad game by Check Six Studios and Equinox) and on the GBA with Spyro: Season of Ice by the western emulation wizards at Digital Eclipse.

I already reviewed not just Crash Bandicoot N. Sane Trilogy, but I also just recently reviewed Crash Team Racing Nitro-Fueled, both on Switch of course, click their names for their reviews! Spyro Reignited Trilogy certainly will be a nice welcome addition to this little review series won’t he? 😛 So how did this turn out and specifically on Switch? Does the trilogy fly or will it leave you feeling burned? Read on and find out of course. 🙂

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Pix the Cat (Switch eShop) Review

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Title: Pix the Cat
Platform: Nintendo Switch eShop
Developer: Pastagames/Playdigious (Switch port)
Publisher: Playdigious
Release Date: August 8th, 2019 (NA)
File Size: 716MB

Review copy provided by Playdigious

You may have noticed that I just recently put up a review for PictoQuest on Switch. That was developed by a new team called NanoPiko Games. Well the funny thing is, the game we’re talking about today wasn’t just released on the same day, but was developed by some of the same folks years ago originally at Pastagames! How does this game fare? is it the cat’s meow or is it a c-c-c-c-combo breaker? Let’s find out!

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PictoQuest: The Cursed Grids (Switch eShop) Review

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Title: PictoQuest: The Cursed Grids
Platform: Nintendo Switch eShop
Developer: NanoPiko Games
Publisher: Plug In Digital
Release Date: August 8th, 2019 (NA)
File Size: 417MB

Review copy provided by NanoPiko Games

This is quite the interesting game. The reason is, is because the 3-person team behind the game all worked together at both Arkedo and Pastagames, on games like the Arkedo Series and Pix the Cat, among others.

PictoQuest had an unusual marketing cycle… if you can technically call it marketing. See, the team at NanoPiko deliberately kept the game a secret until the day it released, so as to not risk over-hyping people and such. Did they make the right call? Does it live up to its hype? Wait, that was the point! 😛 Anyway, let’s find out how the game even is!

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Lethal League Blaze (Switch eShop) Review

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Title: Lethal League Blaze
Platform: Nintendo Switch eShop
Developer: Team Reptile
Publisher: Team Reptile
Release Date: July 12th, 2019 (NA)
File Size: 631MB

Review copy provided by Team Reptile

Here’s something with style and grace that features a yellow guy with a funny face! This is a cel-shaded “fighting” game that’s very much inspired by the Dreamcast. The team even got former Sega composer Hideki Naganuma on board to contribute a single track; Ain’t Nothing Like A Funky Beat! This is certainly a unique game. Let’s take a look shall we?

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Rise: Race The Future (Switch eShop) Review

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Title: Rise: Race The Future
Platform: Nintendo Switch eShop
Developer: VD-dev
Publisher: VD-dev
Release Date: July 22nd, 2019 (NA)
File Size: 1.7GB

Review copy provided by VD-dev

VD-dev, a developer basically consisting of just two men; Fernando Velez and Guillaume Dubail, hence VD-dev. The two originally worked under Atari/Infogrames and made many Game Boy and Game Boy Advance versions of (more commonly) racing games, such as the V-Rally series, and Driv3r. Their games would push those systems like none had ever done before (even Shin’en might’ve broken a sweat looking from a distance). On DS they would only make one game; C.O.P. The Recruit, which was basically an actual 3D Grand Theft Auto clone, unheard of on the system. On 3DS they would also make only one game; an original IP called Ironfall: Invasion, which was a Gear of War-esc 3rd-person shooter.

Then back on May 31st, 2016, they would announce their biggest project yet. Their first ever multi-platform game that was scheduled to launch on basically every platform at the time (including NX!); Rise: Race The Future. This is a racing game with futuristic-esc cars more or less. But, I can’t continue with the review without addressing the elephant in the room. Just two months later on July 22nd, 2016, Fernando Velez passed away. He was the programming mastermind of the two (Guillaume was more the 3D artist and designer going by what I’ve researched). Obviously this put the whole company into question since the V in VD-dev was gone. Eventually Guillaume hired Frédéric Zimmer (who previously worked at Ubisoft and Neko Entertainment, and just before on Ironfall Invasion) to takeover Fernando’s position. Rise: Race The Future credits both Fernando and Frédéric as the Lead Programmers. With that, let’s look at Fernando Velez’s last project; Rise: Race The Future.

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Super Neptunia RPG (Switch) Review

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Title: Super Neptunia RPG
Platform: Nintendo Switch
Developer: Artisan Studios/Compile Heart
Publisher: Idea Factory International
Release Date: June 25th, 2019 (NA)
File Size: 3.2GB

Review copy provided by Idea Factory International

This is a spin-off of the Hyperdimension Neptunia JRPG series that was created by Compile Heart and Idea Factory. In an interesting twist, this is made by Artisan Studios, a new Quebec City in Canada-born studio. Where prior games were 3D, this is exclusively a 2D game. This is also the series’ debut on a Nintendo console after being PlayStation-exclusive (with occasional PC ports) for so long. How does this game fare on Switch? Let’s find out!

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